DEDUCTIVE MYSTERY GAMES
The facts matter.
So do the reasons
people hide them.
A murder. Conflicting accounts. People with good reasons to leave something out.
Open a caseFive short cases. A few minutes each. No sign-up.The
exception.
- Visitor
- Daniel’s attorney
- Authorized by
- Elena Hart
- Visitor record
- Bypassed
“Elena has stood by
Daniel since this began.”
THE CASEBOOK / FIVE SHORT CASES
Begin anywhere.
Each case gives you a few facts and one question. Make up your mind, then open the next piece of evidence. Some of it will change your answer.
The exception
An after-hours visit. A favour no one recorded.
Forty-five seconds
Two cameras. One journey.
The wrong person
Six seconds outside an office. One witness who is sure.
The Counterweight
A death onstage. An admission offstage.
Copier C3
A broken copier. A repair that can’t wait.
Fictional, stand-alone cases written to introduce the kind of mysteries we make. Not scenes from the game.
WHAT WE MAKE
Not every lie
is about
the murder.
A witness may be hiding an affair, shielding a friend, or protecting the person who ruined their life. The same false statement can make sense for very different reasons.
In our mysteries, finding the lie is only half the case. The other half is working out who it protects.
Inside Secret EvidenceDEVELOPMENT NOTES / 001
What we mean
by deduction.
Why a timeline, a confession, and a risky favour should ask you to think in different ways.
Read the note